Friday, 18 April 2025

TA for Beginners - Book

 

 

 

 

 

 

 

 

 

 

Transactional Analysis

for

Beginners

 

 

By

Ajit Karve



 

About the Author


 

Ajit Karve BSc, BTA

Retd. Asst. Commissioner, CS, GOI.

is an old time graduate from the Mumbai University.

He retired voluntarily

from government service in 1995.

Thereafter he served as

Executive Head of Trimurti Group, Pune

from 1995 to 2007. 

He qualified to practice

Transactional Analysis from

the Institute for Counselling and Transactional Analysis, Kochi in 2007.

He is passionately in love with this emancipating theory.

He has researched TA Topics for past twelve years.

 

This book is an effort to spread TA through books,

android apps, blog posts and YouTube Videos.

He can be reached at:

Asha Institute

Shop No. 57, Bramha Majestic,

NIBM Road,Pune 411048. (India)

ajitpkarve@gmail.com

+91 9822024037

Links to Blogs by Ajit Karve on Transactional Analysis

This Blog : TA for Beginners

TA Theory and Practice : TA Theory and Practice

Daily Dose of TA : Daily Dose of TA

 

Books by Ajit Karve

TA Basic Course

My Little TA Book for Learners

TA for Beginners


 


 

1. Introduction



Definitions of Transactional Analysis (TA)

Transactional analysis is defined contextually in many ways.


1. Transactional Analysis is a theory of personality and systematic psychotherapy for personal growth and personal change. TA theory of personality explains how we are structured as persons psychologically. The structural components of personality are called ego states. A Parent-Adult-Child model (PAC model) is used represent personality.


2. Transactional Analysis is a theory of personality. It offers systematic methods for personal growth and professional development.


3. Transactional Analysis is a school of social psychology. In this context it helps us to understand and interpret what goes on within people (intra-psychically and intra-personally), between people, and between sets / groups of people.


4. Transactional Analysis is a social psychiatry. Transactional analysis helps to study the psychiatric aspects of specific interactions or sets of interactions (transactions) which occur between two or more individuals at a given time and place. Psychiatry is the study and treatment of mental illnesses. Psychiatrists treat patients having mental, psychological, emotional, behavioural and thinking disorders. They also treat people, to relieve them of addictions, mood disorders, marital and other broken relationships.



About origin of Transactional Analysis

 

Eric Berne (1910-1970), is the founder of Transactional Analysis. Its launch is marked by the publication of his article on TA, in the American Psychiatric Journal. He developed this theory in collaboration with many contributors. They all participated in the weekly San Francisco Social Psychiatry Seminars during the years 1957 to 1964. They helped to test and develop TA when it was new. Eric Berne was a psychiatrist. He trained to practice psychoanalysis under eminent psychoanalysts Erik Erickson and Paul Federn. Berne founded transactional analysis to provide cure to his patients and also to make treatment economical - this in terms of affordability, duration of treatment and relief from pain. Berne’s major contribution was to demonstrate that mental, emotional, behavioural and addiction related problems are not problems of the mind. but occur due to anomalies in personality structure and function.

Transactional Analysis training in India

 

The Institute of Counselling and Transactional Analysis (ICTA), Kochi is a premium TA training institute in India. It was founded by Fr. George Kandathil (1910-2011) in 1973. Over a dozen internationally famous Transactional Analysts have received their formal training under him. He is fondly called the father of transactional analysis in India. Certified trainers of ICTA provide training in Transactional Analysis, from locations in all principal cities in India.


Areas of specialisation

 

The application of transactional analysis spans all areas of human activity and association. Trainees qualify to use TA in one of four areas of specialisation. They are, psychotherapy, counselling, organisational and educational fields.


Training format

 

Training commences by attending a certified two-day Basic Course in Transactional Analysis. Most people opt to train in Bernian Transactional Analysis (BTA). The duration of this course is of three years, one year for Diploma Level Training, followed by two years of BTA Level Training. One can then proceed to qualify for Masters in Transactional Analysis (MTA). This course is also of two years duration. Persons who have secured MTA qualification are entitled to train others independently. Short duration trainings / workshops are offered at the ICTA in Kochi.



Goals and Objectives of learning Transactional Analysis

 

Transactional Analysis training is contractual. Trainees choose and decide their own short term and long-term goals. These goals span as many as ten life areas. Four of them are most common. They are personal, financial, relationships with significant others, and becoming effective and successful in one's occupation.


Areas in which TA practice promises significant change are: self-management, other person management, relationship management, financial management, goal orientation and achievement, being in control of life, work-life integration and stress management, and personal, professional and spiritual growth and development.


The goals of TA are gaining autonomy; gaining capacity for generating options and making sane and safe choices; capacity for level, open, honest game free interactions; gaining capacity for decision making and problem solving; and script free living. The attributes of a script free person are mentioned in Chapter 8 of this book.



An overview of benefits

 

TA practice helps us in dealing with events, incidents, occurrences and happenings in our day-to-day life; It empowers us to deal with emerging situations, problems, difficulties, conditions of life, challenges and conflicts; It helps us in resolving issues arising from relationships and associations; We are able to achieve better work-life integration and control stress; Home-makers gain proficiency in leading a multi-role life;


TA also helps in managing urges, drives and impulses; managing thinking, feeling and emotional logjams; dealing with broken, stressed, or challenging relationships; dealing with pulls pushes of life; overcoming inhibitions and compulsive behaviours; dealing with habits and addictions. Lastly all of us have expectations of ourselves and of others. These relate to being recognised, accepted, acknowledged and rewarded.  TA helps in this area too. 


Transactional analysis helps in improving self-motivation, goal orientation, resolving problems and situations; becoming assertive instead of being reactive; decreased expecting and increased asking for needs to be met; improvement in capacity to express thoughts, feelings, emotions, opinions and ideas openly, candidly, honestly without shying or becoming aggressive; improved capacity to say 'no' safely; constructive structuring of time; improvement in freedom from frustration; drop in remaining logjammed in feelings of anger, sadness, fear, anxiety and distress; improved social associations;


Professionals benefit by using TA in training, coaching, mentoring, counselling, team-building, parenting, child-upbringing, teaching, as also in management, leadership and pastoral fields.



TA Beliefs and Values

Principal Beliefs and Values

 

TA beliefs and values are summarised under the title 'Philosophical Assumptions of TA'.


1. People have capacity to be OK and interact with others OK-OK. What this means is that people have an inborn capacity to possess and enjoy value, worth, dignity, esteem and respect as persons. There may be moments when they experience their lack or absence. However, the phase is temporary. The capacities can be recovered.


2. People can think. The capacity to think, and make sane choices is an inborn endowment. The loss of this capacity shows up when we are confused, indecisive, face dilemmas, feel challenged, are at loss for words to express ourselves, or feel incapable to respond appropriately. This capacity is activated and enhanced through self-empowerment using TA.


3. Life is decisional. We face challenging situations and experience being cornered, in our early life and teenage years. We made decisions, and adapted to protect our survival. These decisions structured our adult life. TA asserts that we can visit our past, make new decisions, improve the quality of our life, and safely walk out of threatening or challenging situations.



Auxiliary Beliefs and Values

 

1. Do no harm. This slogan is applicable in clinical, professional and individual practice, as well as in lives of those who are using TA to achieve change and development.


2. End situations sanely, safely, effectively, appropriately and by generating win-wins.


3. Therapist treats, God cures. TA practitioners implement facilitation enabling their clients make new choices in service of personal growth and personal change.


4. TA believes in affording cure, as opposed to getting better. Cure is explained by using the following three metaphors: "bringing down the curtain and putting up a new show on the road"; "turning a well frog into a sea frog": and "getting the prince to cast away his frog-hood." Cure means getting the person to be reborn, to live life in new ways, free of being trapped in unhealthy modes of thinking, feeling, emoting, behaving and relating.



TA concepts and ideas

 

TA theory is largely free of jargon. It generally uses terms that convey their dictionary meaning. Six words / terms carry technical meaning, and require to be defined. They are explained here:


1. Ego State: Ego states are states of the mind, or states of the self. Ego States are defined as consistent patterns of thinking and feeling that manifest as corresponding patterns of behaviour. Active ego states also have a bodily component. For example, flexing of muscles may occur when recalling a particularly disturbing event or when experiencing agitation, fear or anxiousness, or when feeling distressed or worried.


2. Stroke: Stroke is a unit of recognition. Stroke represents the basic human need for touch. This may be in the form of physical touch or its symbolic forms of looking, listening, paying attention and acknowledging.


3. Transaction: Transactions are units of social intercourse. A transactional stimulus and transactional response together constitute a transaction. Transactions not only communicate information, views and ideas, they are carriers of strokes as well. Transactions are vectors and occur between pairs of ego states.


4. Game: Game is one of many ways of structuring time. They are sets of interactions that have gone awry. A lull in interaction follows. This lull in communication surprises both parties. Games are unhealthy ways of generating 'hyped over charge of feelings', called payoffs. They help in stoking the fire of emotions like anger, sadness, disgust, embarrassment, hurt, pain, injury, insult, anxiety, distress, guilt and shame. A game by definition is a series of complementary ulterior transactions, with a switch and a cross-up, ending in generation of emotional upsurges called payoffs.


5. Racket: Rackets are patterns of thinking, feeling, activity, behaviour and transacting that are: inauthentic, repetitive, maladaptive, manipulative used unawarely for attention seeking and for generating a harvest of unhealthy feelings.


6. Script:  Script is short for Life Script. Script is a life plan. It directs the person's behaviour in the most significant aspects of his or her life, in service of achieving the person's destiny goal. Script is generated by childhood decisions, made under parental influence.



7. Social Action: Social Action is any activity such as looking, speaking or paying attention, that results in acknowledging the presence of another.  The activity benefits each of the participants in some way.




TA Books

The books recommended for beginners are Transactional Analysis in Psychotherapy and Games People Play by Eric Berne; Scripts People Live by Claude Steiner; and TA Today by Ian Stewart and Vann Joines.

~~~~~


 

2. TA Theory of Personality (Structural Analysis)

 

(TA Personality Theory is the first of six theories forming the body of TA Theory)



Introduction

TA Personality Theory is the first of six theories comprising the body of TA Theory.


We are called upon to deal with people, events, happenings and occurrences on the one hand and situations, problems, difficulties, conditions, challenges and conflicts on the other. We are also called upon to deal with urges, drives and impulses; incessant mind talk; thinking, feeling and emotional logjams; confusion, indecision, struggle and mental conflicts; and hurt relationships. It is an uphill task to find sane, safe, effective and appropriate solutions. A healthy and well-structured personality helps us in achieving this.

 

Personality is an intra-psychic mechanism which gets activated in response to real or imagined internal and external stimuli. The structural elements of personality are called ego states. Ego states are stored units of assimilated experiences. Activated ego states, structure perceptions, evaluations, assessments and response to stimuli.

 

Berne's theory of personality brought about a major shift in viewing psychological, emotional and behavioural disorders. Berne proved that these occur because of anomalies in personality structure and function.



Ego States

 

An ego state, simply put, is the state of self, at the moment prevailing. 

 

Ego states are defined as systems of thought and feeling, which upon activation, manifest as related patterns of behaviour.

 

Ego states are also defined as consistent patterns of thinking and feeling, manifesting as related patterns of behaviour. 

 

There are three varieties / types / categories of ego states. They are extero-psychic (Parent), neo-psychic (Adult) and archeo-psychic (Child) ego states. Parent, Adult and Child are first letter capitalised to distinguish them from persons. They are collective nouns. Though used in singular, they represent a class of similar ego states.

 

Parent ego states are patterns of thinking, feeling and behaviour, that are learnt / borrowed / copied from own parents and parental figures. Parent ego states are historical, and sourced from others. Activated Parent manifests as related perceptions, evaluations, assessments and responses.

 

Adult ego states are patterns of thinking, feeling and behaviour that correspond to here and now reality. Adult ego states are contemporary and self-sourced. Activated Adult manifests as mature, well thought and balanced response matching objective perceptions, evaluations and assessments.

 

Child ego states are child-like patterns of thinking feeling and behaviour. Child ego states are historical and are based on stored experiences of one's own childhood. Activated Child manifests as childlike thinking, feeling and behaviour based on childlike perceptions, evaluations, assessments of reality.

 

Ego states are not imagined ideas or theoretical constructs. They represent real people with a social identity and a postal address. The existence of ego states is validated by tests based on empiricism, phenomenology and behaviourism.



Structure and Function - Two methods of viewing personality

 

Personality is pictured and presented in two ways by using structural models and functional models. Structural models are used to represent how personality is structured across three epochs of life - infancy, childhood and adulthood. They picture the dominant manner of perception, evaluation, assessment, attitude and orientation at the moment prevailing. Functional models are used to present descriptive aspects of personality. They picture how personality manifests as behaviour.



Structure of Personality

 

A Parent-Adult-Child (PAC) diagram is used to represent personality. It is called the PAC model of personality. It is a diagram constructed by stacking three identical circles, one on top of another and named Parent, Adult and Child from top to bottom is called the PAC diagram. The diagram when enveloped by a sheath represents personality.

 

 

Structural Models of Personality

 

Three structural models are used to picture personality, across the three epochs of life. They are called First Order, Second Order and Third Order models of personality. In the First Order Model ego states are shown as PAC without sub-scripted markings or as P2, A2 and C2. In the Second Order Model childhood ego states in Child are marked as P1, A1 and C1 and nested within the Child ego state C2, and the same in Parent (denoting the P-A-C of Parent) are marked as P3, A3 and C3 and nested within Parent ego state P2. In the Third Order Model infancy ego states are nested within the Child in Child - C1. They are marked as P0, Aand C0.


Diagrams showing ego states of the First, Second and Third Order Models are given below.

 

 

First Order, Second Order and Third Order Structural Diagrams are shown below.

 

 

 

 

Personality Activation

As many as seven personality structures get activated in isolation or in combination, in response to internal and external stimuli. The activation generates a variety of thinking, feeling and behaviour combinations. These result in related perception, evaluation, assessment and responses. A diagram portraying these seven personality structures is given below.

 

 

 

Functional Model of Personality

The Functional model is used to picture personality, incorporating the descriptive aspects of Parent and Child ego states. Parent manifests as Controlling Parent (CP) and Nurturing Parent (NP). Child manifests as Adapted Child (AC) and Free Child (FC).


The Controlling Parent manifests as life promoting Controlling Patent or a life threatening Critical / Persecuting Parent. Nurturing Parent manifests as a growth promoting Nurturing Parent or a growth denying Rescuing Parent. Adapted Child manifests as Compliant Child or Rebellious Child and Free Child may manifest as Free Child or Natural Child. Natural Child is an early era aspect of the Free Child untouched by social rules, regulations and stipulations.

 

 

Psychopathology

Pathology is concerned with reactions of living organisms to pain. Psycho-pathology concerns itself with the study of the origin, development and manifestation of mental, emotional and behavioural disorders. It also helps to explain coping difficulties and conditions such as neuroses and psychoses. The topic of psychopathology is covered under two heads, structural pathology and functional pathology.



Structural Pathology

The Adult ego state of a healthy person is free of influence, of either the Parent or the Child ego states. It responds to stimuli with Parent and / or Child support in healthy individuals. However, when either the Parent or the ,Child or both influence the functioning of Adult, pathology results.



Three types of structural pathology are presented. They are contamination, exclusion and constancy. Contaminations cause paranoia and delusion. Confusion, indecision, struggle and conflict are milder versions resulting from contaminations. Extreme cases are those of schizophrenia. Exclusions result in thinking disorders. Constancy results in two ego states being decommissioned and person operates from one ego state. These conditions are explained in diagrams appearing below.

 

 

 

 

 

 

 

 

 

 

 

Functional Pathology 

 

Release of 'cathexis' (psychic energy) activates ego states. Functional Pathology results from cathexis being too thick or too free flowing. In the first case the person is very slow in responding, or takes time, or is unresponsive. In the second case, the person is like quick-silver, frequently sulfating moods, temperament or responsiveness. Functional Pathology also occurs because pores in the boundary maybe densely packed or far apart. In another condition their size may be small, medium or large. This affects the flow of free cathexis from one ego state to the adjoining ego state.



 

Egograms

An ego-gram is a bar-graph diagram. It shows the relative strength of functional ego states of an individual.


The egogram is constructed on the basis of intuited views and thought-felt material. The functional ego states are: CP = Controlling Parent - one that affords safety or finds fault; NP = Nurturing Parent - one that nurtures and promotes growth; A = Adult - stands for logic and precision; FC = Free Child - represents fun and being frivolous; AC = Adapted Child - a Child that conforms and compromises;

 

A sample egogram is shown here:

 

 

 

Egograms are drawn intuitively, drawing the highest column first, followed by drawing the lowest column in comparison to the highest column. The other three columns may be drawn in the same way - first the highest of the three, then the lowest of the three and last the fifth one. Egograms are useful to monitor attitudinal change over time. 



Structural Analysis


The TA Theory of Personality is traditionally covered under the heading Structural Analysis.



Structural Analysis concerns itself with the resolution of internal conflicts. It is done through diagnosis of ego states, decontamination, boundary work and stabilisation, so that the Adult can remain in the executive, in stressful situations.  The process of structural analysis results in clarification. Clarification enables the person to experience own feelings and thoughts that originate in Parent and Child, and the manner in which they influence the person's perception, evaluation, assessment and responses to stimuli.

 

 

~~~~~


 


 

3. Auxiliary Topics

 

 

Introduction

 

This section covers TA concepts and ideas that are fundamental in understanding TA Theory.

 

Life Positions

 

Life position is also known as existential position or basic life position. We, as infants and children, decide in a primitive way, how we will live out our life as grown-ups. The decision is unintentional and mythical. The decision determines whether we will live the life of a winner, or that of a loser or a non-dramatic (banal) life.


Life positions structure our attitudes, perceptions, evaluations, assessments and responses to persons, events and occurrences, when we are subjected to stressful situations. They are based on our self-image. The components of self image are value, worth, dignity, esteem and respect as persons.  Life positions help to maintain, the psychological inertia and homeostasis, of the psychic organisation. Psychological inertia is demonstrated by resistance to change or shift from one position to another. Homeostasis is demonstrated by the psychic system maintaining its stability. Save it to say, that life positions mould and shape our life course, and our relationships too. They go to build our destiny. This is particularly true in the case of people whose life is dramatic.



Strokes


Stroke represents the basic human need for touch. This touch can be physical, visual, auditory, interactional or for that matter as a mere recognition of our existence. It satiates stimulus hunger. It is defined as a unit of recognition. Studies have shown that stroke deprivation in infancy, affects neurological, psychological and emotional growth during growing years. 


Strokes are fundamental units of social action. Social action is an inbuilt drive to recognise the presence of another and to connect with, to interact with, and to relate with people we encounter. 


We all seek strokes because they have a survival value. People seek unhealthy strokes, like those causing hurt, pain, injury, insult, when there is a deficit of healthy strokes. Why? Because, such strokes are better than no stroke at all.



Time Structuring


People avoid periods of unstructured time, to be free of boredom, stereotypy and monotony.  Therefrom arises the need for filling time, and structuring time. Time structuring also helps in keeping the supply of strokes flowing. 


There are six ways of structuring time. They are Withdrawal, Ritual, Activity, Pastime, Game and Intimacy.


Withdrawal means being with one-self. This may occur when we are alone, or being engaged in self thoughts, when we are in the company of others. Flights of imagination, intense mind talk, emotional logjams are all examples of withdrawal.


Ritual means structured, formal ways of greeting others, or activities like shaking hands, greeting with a namaste, wishing good morning, or enquiring about the well-being of others.


Activity means spending time alone, or with another in the service of a goal, objective or purpose. These engagements can be in the nature of a discussion or work.   


Pastime means spending time over past-times. It occurs when people discuss topics of mutual interest. The topics do not concern any person in the group. Some of the topics that are frequently discussed are about politics, the country's economy, government, job scenarios, or sports like cricket, football, tennis or some other.


Games are unhealthy interactions people engage, in order to gain a harvest of intense painful or hurtful strokes. These are in the nature of anger, hurt, pain, insult, injury, guilt, isolation or feeling grandiose. Games mostly take place between persons in close relationships and associations.


Intimacy is rare and occurs when we share our thoughts, feelings, emotions, ideas, opinions with another / others candidly, openly, and honestly, without put-downs. Discussing the purchase of a jewellery item with a partner is an example of intimacy. This intimacy is not to be confused with intimacy as is commonly understood.



 

Passivity

 

Passivity means inaction. Passivity is displayed when one does nothing or does something inappropriately or ineffectively. Passivity in feeling, thinking, or doing, disrupts the balance of social functioning. This results in internal distress causing behaviour disorders. We experience passivity when we are confused, stunned, embarrassed, struggling for a solution, searching for words or irritated.



Passive Behaviours


Passive behaviours are manifestations of internal distress. They occur due to passivity. They manifest as dysfunctional behaviours and thinking disorders. 'Discounting' is the mechanism.  Passive behaviours show up as Doing Nothing, Over Adaptation, Agitation and Incapacitation. Thinking disorders show up as generalising and over-detailing. They are ineffective because some aspect of self, or of another, or of reality situation is unawarely ignored.


Doing Nothing: In doing nothing one withholds investing energy in doing something, or in taking appropriate action. To the contrary, energy is invested in inaction. Spending time worrying instead of calling up somebody and seeking help, is an example of doing nothing.


Over Adaptation: Being over-enthusiastic in taking up activity unilaterally, is over adaptation. The person believes that it is his / her responsibility for doing so. The person is praised by others for being hard-working and caring. The person fails to seek help, assistance or participation. A working home-maker is an example. She rushes to the kitchen on reaching home, instead of taking some rest on arrival.


Agitation: Agitation constitutes repetitive, ineffective, purposeless behaviour meant to discharge tension, instead of using the energy in problem solving or ending the situation. Children chewing pencil ends, leg wagging, finger tapping, pacing up and down, picking up the mobile phone under stress, surfing mobile apps and smoking are examples of agitation.


Incapacitation and Violence: Incapacitation and Violence results from the person discharging energy by harming self or another. Self-isolation, banging one's head and hurting oneself, throwing items at another, substance abuse, addictions of sorts, going crazy, becoming aggressive or abusive, attacking others, causing personal and material loss, or causing bodily harm are forms of incapacitation and violence.

 

Thinking Disorders

Over-detailing and generalisation are two types of thinking disorders.


Over-detailing: In over-detailing the person uses unnecessary details to convey information. "Actually, what I want to tell you, and I should have told this to you yesterday, is that I am not coming tomorrow." Instead of "Sir, I am not coming tomorrow".


Generalization: Generalization occurs when something related to one thing is viewed to be of many. For example: If one person or a few persons do not follow traffic rules we say: "the traffic is chaotic because people do not follow traffic rules."


Thinking disorders also show up as escalations and fantasizing.



Discounting


Discounting means offering a thing for less or overlooking an obvious fact. Discounting is a psychological phenomenon. In discounting, some aspect/s of reality is ignored, overlooked, perceived larger / stronger / more powerful / more difficult than actual or perceived smaller / weaker / less powerful / easier than actual. In either case a distortion has occurred. Discounting has taken place. This shift happens beyond conscious awareness. The response is inappropriate to the existing reality situation. Therefore, it is ineffective. Discounting is accompanied by grandiosity.


Discounting is unawarely minimizing, maximizing or ignoring an aspect of reality, a capacity or an endowment which is relevant to ending a situation or solving a problem.



Frame of Reference (FOR)

 

Frame of reference is a perceptual frame we use to see, view, evaluate, assess and respond to people and reality situations. It is generated by activate Parent, Adult and Child ego states in response to stimuli. Every person perceives the same reality differently. Seated on the terrace of a flat, one person in the group might like it for its airiness, another for the potted plants, another for having morning tea and still another for placing a swing.  Distortion of reality and reality situations occurs because of imposition of a frame of reference.



Frames of Reference (FORs) are of two types - Consensual and Scripty. Consensual frame of reference is free of discounting aspects of reality. Scripty frame of reference is structured by discounted elements.


The frame of reference is the first to be activated upon a stimulus being received by a person. It structures the person's perception, evaluation, assessment and response to reality.



Symbiosis


Symbiosis is a psychological phenomenon. Co-dependency results.  One may depend on another's Parent, Adult or Child in problem solving and ending situations. It is a natural phenomenon in children - they are dependent on their care-takers for guidance and advise during growing years. It is unhealthy when it happens or occurs in grown up adults. A husband may depend on his wife (at psychological level) for love and affection and the wife may depend on her husband for ideas and decisions. The wife has contributed her Child and the husband his Adult when this symbiosis occurs.


Parent and Child competitive symbiosis occurs when people haggle, to have a superior Parent or Child role in a relationship.



Redefining


Redefining is a mechanism script prone people use, in order to maintain their established view of themselves, other people, and the world, in order to advance their script. It occurs when the consensual frame of reference is inconsistent with their scripty frame of reference. 


A shift from script free living to script ridden living occurs due to redefining. Discounting and redefining are intertwined processes and it is difficult to segregate one from the other.


Redefining manifests behaviourally as passive behaviours and thinking disorders, transactionally as tangential and blocking transactions, structurally as Parent and Child competitive Symbiosis and functionally by persons occupying Persecutor, Rescuer and Victim roles on the Drama Triangle.



 

Psychological Hungers


Psychological hungers compel us to fulfil their related needs. In case we cannot fulfil the same healthily, unhealthy modes are used to satiate them. There are six psychological hungers. They are: Stimulus Hunger, Recognition Hunger, Structure Hunger, Position Hunger, Incidence Hunger and Aspirational Hunger.


Stimulus Hunger: Stimulus Hunger is satiated through the agency of strokes. A stroke by definition is a unit of recognition. When healthy stimulating strokes are not available, people take recourse to unhealthy strokes. Healthy strokes are pleasing, while unhealthy strokes are painful. No strokes are also unhealthy strokes.


Recognition Hunger: Recognition is afforded by social intercourse. A set comprising a transactional stimulus and a transactional response together constitutes a transaction. Transaction is a unit of social intercourse. It has components of communication and stroke.


Structure Hunger: We have seen that people structure time in order to avoid boredom, stereotypy and monotony. Structure hunger is satiated through the agency of time structuring. Time structuring is done in six ways: withdrawal, ritual, activity, pastime, game and intimacy.


Position Hunger:  We have an inherent need to maintain our life position. It has its homeostasis. Position hunger forces us to engage in activities or interactions that provide occasion to maintain our life position. Thus, position hunger is satiated.


Incidence Hunger: Incidents provide physical, mental, emotional and psychological inputs. Their depth, intensity, impact and staying are all intense. Incidence hunger is satiated by occurrence of untoward incidents or accidents from time to time.


Sexual Hunger: It is a natural drive in healthy adults to engage in sex - a drive to penetrate / be penetrated. It satiates other hungers in the process.


Aspirational Hunger: Physis affords growth and development. We seek growth and development in the midst of a rough life. Satiating aspirational hunger promotes physatic growth. This is pictured in transactional analysis by a vertical arrow originating at the bottom of the Child ego state, passing through the three ego states and exiting out of the Parent ego state. It pictures growth, integrating the healthy aspects of the three ego states.



Psychological Trading Stamps


Psychological Trading Stamps are packets of stored feelings / emotional hypes. They are 'cashed' by script prone people to push their script to its payoff. As an example, anger converts to dislike, then to hate, then to resentment and then into animosity. It then shows up as a physical fight, legal battle, or homicide.


Psychological trading stamps are produced by sexualising a racket feelings. Racket feelings are escalated feelings of anger, hurt, guilt, scared, inadequacy; so also feeling stupid, wronged, cheated, baffled, surprised, righteous or triumphant. 


The payoff of games are psychological trading stamps.


Rackets are repetitive, inauthentic behavioural patterns, exploitative by nature for gaining attention and furthering script. Psychological Trading stamps are the currency of transactional (interactional) rackets. 

 

 

~~~~~


 


 

4. TA Stroke Theory

 

 

(TA Stroke Theory is the second of six theories comprising the body of TA Theory)

 

 

Introduction

 

Stroke represents an infant's need for touch. It is as much necessary for grown up adults as it was when we were infants and children. We observe that children seek undivided parental attention every twenty minutes. They engage in mischief, when the same is denied. This need for touch is fulfilled by adults by holding or shaking hands, an affectionate embrace, looking compassionately, speaking to each other, giving and receiving undivided attention, being praised or appreciated, being noticed, being thanked, being heard attentively, and many more similar. These are healthy modes of stroking. Prayer, meditation and social service also give an yield of healthy strokes. If these are denied, or one experiences a lack of them, recourse is taken to obtain unhealthy strokes. These are in the nature of hurt, pain, injury, insult, embarrassment, guilt or feelings of anger, sadness, anxiety, distress and the like. Strokes are symbolic forms of touch. 


Strokes have a bodily component. Strokes have survival value. They are therefore sought out, for some stroke is better than no stroke at all. When healthy strokes are not available people obtain unhealthy strokes. Stroke deprivation leads to neurological, psychological and emotional disorders in children. Stroke deprivation causes the spinal cord to 'shrivel up'. Marasmus or Anaclytic Depression results.



Definition of Stroke


Stroke is defined as an unit of recognition. By unit is meant any activity that promotes recognition. Physical touch, looking and listening are the principal modes. Examples are given in the introduction. Stroke is also described by Berne as being a fundamental unit of social action. Social action is activity in twos and groups that contributes in generating mutual recognition.



Stroke Accounting and Stroke Economy


Stroke Accounting and Stroke Economy are modes in which stokes are given and received. Mentally healthy people have no inhibition in giving, receiving, asking for, rejecting, discarding strokes and self stroking. Mentally unhealthy people are in denial mode, in these areas. 



They manifest as stroking patterns explained in the table below.

 

Mode

Healthy People - Accounting

Unhealthy People - Economy

Giving

Give the strokes they have with them to give.

They do not give the strokes they have with them to give.

Receiving

They receive the strokes that are given to them.

They do not receive the strokes that are given to them.

Asking

They ask for strokes they need from others.

They do not ask for the strokes they need from others.

Rejecting and Discarding

They reject and discard  strokes that are hurting, painful or unpalatable.

They do not reject and discard the strokes that are hurting or painful.

Self Stroking

They do self stroking by way of self acceptance, self praise, and boosting self value, worth, dignity, esteem and respect

They do not do self stroking by way of self acceptance, self praise and boosting self value, worth, dignity, esteem and respect.

   



Stroking Profile / Strokogram


The stroking patterns generate a stroking profile. The same can be mapped in a bar-chart like the one shown below. It shows the relative stroke appetite in five areas of dealing with strokes.

 

 

 

 

 

Stroke Bank


Strokes may not be available all the time. People store strokes for future use. Like for example a couple which has separated for employment would retain happy memoires of their union during separation. The same is true in children sent to boarding schools. Script prone people retain memories of pain, hurt, insult, injury, embarrassment, guilt or feelings of anger, sadness, anxiety, distress, hate, dislike and resentment.



Factors affecting retention of strokes


The quality, intensity, depth, impact and memory are factors that affect retention of strokes. Our frame of reference and life position concerning the event, person, circumstances in the moment prevailing also influence the factors leading to retention of strokes.



Types of Strokes


We have seen that strokes can be physical, visual and auditory. Strokes can also be symbolic. These strokes can be positive or negative, verbal or non-verbal and conditional or unconditional.



Positive and negative strokes: Positive strokes are pleasant. They make us feel nice. They boost well-being and enhance our self-image. Negative strokes are unpleasant. They deny well-being and mar / dent our self-image. Positive strokes may not last long. To the contrary negative strokes are retained for a long time. It is said that negative strokes hurt the body down to the tissue / cell level.


Positive strokes are pleasant. They provide a feeling of well-being, boost our self-image and deliver a feel-good factor. Being attended to, being recognised, being praised being upheld constitute positive strokes. Negative strokes in contrast are unpleasant. They deprive the feeling of well-being, deny a good self-image and also deny the feel-good factor. Being overlooked, being blamed, being hung on the hook, being cornered are negative strokes. Positive strokes have short retention. In contrast negative strokes have a deep impact and their retention lasts for a long time.  Negative strokes leave trails of pain, hurt and feeling bad. Intense negative strokes hurt the body down to the cell.



Verbal and Non-verbal Strokes


Verbal strokes are delivered by saying something. Non-verbal strokes are conveyed by facial expressions, gestures, touch, a hug, kiss, pat, holding, movements of hands, posture and pose.



Conditional and Un-conditional Strokes


Conditional strokes are given for a reason. Something said about how we look, how we have dressed, how we have performed or done something, are examples of conditional strokes. Unconditional strokes are given for who we are. You are lovable, you are good, I like you, you are an asset, I hate you, I despise you, get lost, are examples of un-conditional strokes.


When put together they generate eight types of strokes. They are:


Positive Verbal Conditional                              Negative Verbal Conditional


Positive Verbal Un-conditional                       Negative Verbal Un-conditional


Positive Non-verbal Conditional                     Negative Non-verbal Conditional


Positive Non-verbal Un-conditional                Negative Non-verbal Un-conditional



Other Types of Strokes


There are three other types of strokes. They are marshmallows, counterfeit strokes and filtered strokes.



Marshmallows

Marshmallows are statements without any stroke content - bland and non-stimulating statements which are obviously insincere. “Good Morning, Sir. You look so fresh. It looks you had a good nights sleep.” is an example. The person visibly looks drained and tired.


Counterfeit Strokes

These are pleasant statements with a hidden sting / pinch / prick / pain / hurt causing content. “Hi young man. I see you are wearing this ‘Alligator Tee Shirt’. It looks really good on you. I used to export loads of these to India for the grey market.” is an example. Fact was that the person had paid quite a sum for the shirt, and felt humiliated.  



Filtered Strokes

Filtered strokes are distorted strokes. A well-meaning statement is taken by the other in a distorted sense. Boss praises the subordinate thus: “Thank you for your help. It made my task easy to implement. I am now ready for the presentation and your contribution has been immense.” The subordinate makes out something different. He says something like this to himself: “All bosses are alike. All these statements are meant to take advantage of me / my services later on. Now I will be used time and again.”

 

 

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5. TA Theory of Transactions

(TA Proper)

 

 

(TA Proper is the third of six theories comprising the body of TA Theory)

 

 

Introduction


It is only a matter of time that two persons, when they come in contact with each other, will say something to acknowledge the presence of another. This interaction which incorporates recognition is called a Transaction. A transaction is a unit of social intercourse. It aids social action. It comprises a set of transactional stimulus and related transactional response. A transaction originates in an ego state in one person and is directed at an ego state in another person. Thus, they are vectors.  Transactions convey information i.e. they are carriers of communication. Communication in turn has two components verbal and non-verbal. Transactions also help in the exchange of strokes. Thus, they afford recognition.


Transactional Analysis Proper is used to distinguish this topic from the whole of Transactional Analysis. It is so called because it is the backbone of the body of TA Theory. Analysis of transactions helps to identify the participating ego states and the nature of interactions helps in implementing game analysis. It covers all the possible types of transactions that occur between individuals. It is also a theory of communication.



Characteristic features of Transactions


Each transaction comprises a Transactional Stimulus and a related Transactional Response.


They are units of social action.


They are vectors.


They occur between ego states.


They carry communication.


The content of communication has verbal and non-verbal components.


They also aid exchange of strokes.


They result in mutual recognition.


They are impacting and touch both parties symbolically.


Transactions convey messages at two levels - social level (explicit content) and psychological level (implied content).



Transactional Diagrams


Transactional diagrams are used to map transactions. A set of PAC diagrams are used to show the personality structures of the two participating parties. The transactions are shown as arrows.  They originate in an ego state in one PAC and are directed toward an ego state in the other PAC. The transactional Stimulus is marked (S) and Transactional Response is marked (R)S(S) means Stimulus at Social Level and S(P) Stimulus at Psychological Level. Similarly, R(S) means Response at Social Level and R(P) means Response at Psychological Level.



Types of Transactions

 

Transactions convey messages at two levels. The message at social level conveys what is said and message at psychological level conveys implied meaning. For example: "Hello. How are you." may convey the straight meaning or it may mean "Hello. I hope you are better today." The respondent will accordingly reply. "Thanks, I am fine. And you?" in the first case, and "Thanks, better, improving." in the second. Thus, it is clear that the response is to the implied meaning unless the respondent attempts to mask the reality.


Transactions are of two types - simple and complex transactions. In simple transactions the messages are congruent. In complex transactions the messages are incongruent. In the example the first transaction is a simple transaction and the second one is a complex transaction.

 

 

Types of Simple Transactions

 

Simple transactions are of two types - Complementary Transactions and Crossed Transactions. The vectors are parallel in complementary transactions and crossed in Crossed Transactions.


Complementary Transactions: Vectors are parallel in complementary transactions. The ego state addressed is the one that responds and in turn addresses the originating ego state. Nine types of complementary transactions are possible. The most commonly occurring transactions are shown in the diagrams appearing below.

 

 

Transactions also occur between internal Parent and internal Child.


P - C: "Be careful. The road may be slippery after rains."


C - P: "Yes sure. I will be careful."


We experience such mind talk or incessant mind chatter when we are disturbed, and also when we are hurt by what someone said or did. These are intra-personal dialogues. They serve the purpose of reinforcing our 'self - other person - world view', life position, 'self-worth-value-dignity-well-being' and sometimes generate psychological trading stamps.


Crossed Transactions: Vectors are crossed in crossed transactions. The ego state that responds would be different from the ego state addressed or the response may originate from the ego state addressed, but may address another ego state in the originator. Crossed transactions generate a lull in communication. Communication can commence when one of the parties shifts ego state, or changes the subject matter of the conversation. Diagrams of the most commonly occurring crossed transactions are given below.

 

 

 

Complex Transactions


Complex Transactions are also called Ulterior Transactions. The social content and psychological content do not mean the same. My wife asks me this: "Are you free this Sunday?" If I say yes, she is likely to say: "Let us go out shopping." or "Let us go for a movie." If I say no. She is likely to say this: "You are so busy; you never have any time for me." Both these convey hidden content in the communication. They are therefore classified as complex transactions.


Complex transactions are of two types Ulterior Complementary Transactions (Duplex Transactions) and Ulterior Angular Transactions.


Duplex Transactions: Two sets of complementary transactions are involved. One set comprises a transaction at social level and the other set comprises a transaction at psychological level.


Angular Transactions: A set of two messages is released simultaneously. One is at the social level and the other at the psychological level. The psychological level message is responded by a social message.


Note: The social component is shown by an unbroken line and the psychological component by a dotted line.

 

 

 

A: You are late. A > A; S(S)

     Why are you late? P > C; S(P)


B: I missed the bus. A > A; R(S)

     I am helpless. / No fault of mine. / I tried. C > P; R(P)

 

 

 

A - This piece is the best we have. A > A; S(S)

      You may not afford it.  It is twice as expensive A > C; S(P)


B - I will go for it. Give it to me. C > A; R(S)



We happen to use Ulterior Complementary Transactions unawarely and inadvertently. They lead to game engagements.



Rules of Communication


Rule 1: As long as transactions remain complementary, communication can continue indefinitely. Complementary transactions occur in congenial environments.


Rule 2: A crossed transaction leads to a break in communication. A lull in communication results. Communication can be restored when one or both parties 'shift their ego states' and attempts again, setting aside the previous topic.


Rule 3: The behavioural outcomes of ulterior transactions, is determined by the content of psychological message (hidden / implied content).



Unhealthy Transactions


Gamy Transactions: Complementary Ulterior Transactions are precursors to game. The interaction is broken with a crossed transaction. Both parties thereafter become engaged in log-jammed mind activity generating psychological trading stamps. These transactions are also called transactional rackets.


Crossed Transactions: Four of the types of crossed transactions are unhealthy. They lead to problems between individuals, groups of individuals and nations.


Ulterior Transactions: These are unhealthy and exploitative. They result in misunderstanding, and often times leave the parties confused.


Redefining Transactions: There are two types of redefining transactions. Tangential Transactions and Blocking Transactions. In tangential transactions the response answers a different question. In blocking transactions, the issue is avoided by disagreeing with its content, purpose and meaning.


Racket Transactions: These communicate negative content by way of 'noise'. Noise shows up as use of bad language, use of slang words, raised voice, defending views, contorted facial expressions, hand movements, and facial and hand gestures. Racket transactions result in unease in the other, and lead nowhere. They sometimes occur independent of games and at other times they are part of games.


Double-catch Transactions: The initiator poses negative content unawarely. The respondent is victimised either way. Will you not get up now? Will you not have tea? Will you not come here? The respondent gets trapped either way whether he / she agrees or not.



Relationship Diagrams


Relationship diagrams are used to map relationships of sorts. Principal types of transactions mapped are PTA meetings, spouses, lovers, teachers and students, co-workers, play-mates, critics and their clients, psychotherapists and their clients can be identified in these diagrams. Relationship diagrams do not map two types of relationships, symbiotic relationships and gamy relationships.


A few relationship diagrams are mapped in the figure below.

 

 

 

 

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6. TA Game Theory

 

(TA Game Theory is the fourth of six theories comprising the body of TA Theory)

 

Introduction

Game is a type of time structuring. It furthers Script. Games are segments of Script. While script takes a lifetime to unfold, games further script through the agency of payoffs. Psychological Trading stamps are the currency of script.

Games are played unawarely. They are played outside of Adult conscious awareness. Their occurrence becomes known when an ongoing interaction unexpectedly goes awry. Both parties are surprised by the lull in interaction. Then as a follow up, the parties proceed to collect their payoff in the nature of racket feelings. Each of the parties becomes log-jammed in intense thinking - feeling hypes.

Game is a unit of social action. It means that games benefit each of the participants in some of six ways. The six ways are called advantages of games.

 

Definition of Game

Game is defined as an ongoing series of ulterior complementary transactions, having a switch and a cross-up, leading to a predictable outcome called payoff.

Formula G defines Game

Formula G: C [Con] + G [Gimmick] = R [Response] → S [Switch] → X [Cross-up] → PO [Pay-off]

Note: + means evokes; = means results in; → means leads to

Con is inadvertently released in an ongoing conversation. It is a sentence with a hidden meaning. The Con hooks the Gimmick in the other. Gimmick is a soft spot. The main topic of discussion is forgotten. The discussion then moves to arguing over the misunderstanding. This is the Response section of Game. Then one of the parties pulls the Switch. Switch is a statement that puts the other in a tight spot. This happens inadvertently and unintentionally. It takes both parties by surprise. This constitutes the Cross-up. A break in conversation ensues. Both parties are at their wits end, to come to terms. They both collect an yield of their favoured racket feelings (stamps) as Pay-off.

An example:

Sam: Hi Timothy long time no see.

Timothy: Yes Sam. I have been busy.

Sam: Doing some great things. You are always up to something.

Timothy: What do you mean?

Sam: What do I mean? I mean what I say.

Timothy: Shut up. You are always leg pulling.

Sam: Leg pulling? Your mischief is evident. Cheating people is what you do in the name of selling insurance.

Timothy: Stupid fellow with dirt filled in your head. Get lost.

Sam does not know why he said what he did. Timothy is embarrassed.

A cross-up follows.

Sam picks up ‘guilt’ stamps. Timothy picks up anger, dislike stamps. They avoid each other and do not talk about the incident in their social circles. A game has occurred.

 

Drama Triangle

Drama Triangle is a diagram that is used to picture game moves. The three corners are named Persecutor (P), Rescuer (R) and Victim (V). These are names of roles, parties assume, in the dynamic. An arrow pointing outward shows the departure from the dynamic with payoff.

In the given example Sam initiates the game by assuming the Persecutor Role. Timothy is forced to occupy the Victim Role. She then shifts to Rescuer Role. In the meantime, Sam continues to remain in the Persecutor role. Then Timothy moves to Persecutor Role and Sam is forced to assume the Victim Role. Both parties move out with their respective Pay-offs.

 

 

 

 

 

Gains from Game Engagements

Games are played inadvertently, unintentionally and outside Adult conscious awareness. People fall prey to playing them because they are rewarding in many ways. Games help in maintaining psychological inertia and its homeostasis. Games feed psychological hunger components to the exclusion of aspirational hunger. Intense feelings generate internal strokes that fulfil stimulus hunger needs. The game payoff is impacting and difficult to erase with ease. The interactions fulfil recognition hunger. Game itself forms one of the six methods of structuring time. Games generate and foster pseudo-intimacy. They help to reinforce one's favourite life position. Thereby they fulfil position hunger. They generate incidents of hurt and pain which fulfil incidence hunger.

 

Ending Games

Games can be ended or avoided by:

Gaining awareness of a game in progress.

Not blaming self or the other for being the cause of the dynamic.

By not justifying the reason for engaging in the game.

Moving to intimacy at switch.

Having the skill of going backward to pre-switch point and ending it in a constructive way. This process is called 'roll back and move forward'.

By putting the payoff in a drawer, and then proceeding with the other player, as if nothing has happened.

Forgetting the past event.

 

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7. TA Racket Theory

 

Table of Contents Click Here

 

(TA Racket Theory is the fifth of six theories comprising the body of TA Theory)

 

Eric Berne has described rackets as being feelings of hurt, pain, insult, injury, embarrassment, anger and sadness that people work for. He describes racket as a feeling, out of all the possible feelings, that is habitually turned on by a given people, as their payoff in the games they play. Fantia English describes rackets as feelings a child is allowed to have, which cover up feelings the child is not allowed to experience or express. The dictionary meaning of the word racket is: a dishonest or fraudulent line of business; or a method of swindling for financial gain; or a cover for extortion. Behind each racket is an authentic feeling which cannot be felt in the current situation, and was not allowed to be felt as a child. Stewart and Joines describe racket, to be familiar emotion, learned and encouraged in childhood, experienced in many different stress situations, and maladaptive as an Adult means of problem-solving. 

 

Rackets are therefore patterns of thinking, feeling, behaviour and transacting that are:

     Inauthentic;

     Repetitive;

     Manipulative; and

     Maladaptive in ending situations and solving problems;

 

Racketing

While racket is an inauthentic feeling, racketing is an activity in which people engage in unawarely, with the intent of manipulating others, and with the objective of drawing their attention, engaging with them in game, or for extracting strokes. The racketing activity draws the adverse attention of others. The person generates a yield of hurt, pain, shame, guilt, insult, anger, injury feelings, as racket feelings.

 

Racketeering

Racketeering is a behaviour or a sequence of behaviours, used by racketeers, as a way to manipulate others, in order to obtain their favoured racket feelings, through the mode of strokes.

 

Transactional Rackets

The term Transactional Racket, refers to a system of feelings, thoughts, and behaviours, that are maintained by a script-bound person, involving the substitution of authentic feelings with racket feelings. Example: sadness instead of anger. These rackets are learned and reinforced by parents in childhood, and then become ingrained through their use in adult life.

Rackets refer to feelings that substitute authentic feelings, often developed in childhood, when authentic feelings are not accepted or acknowledged. These racket feelings are learned as ways to gain attention or meet needs. They are "permitted feelings" that replace the "authentic" or "primary" feelings. 

 

 

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8. TA Script Theory

 

 

(TA Script Theory is the sixth of six theories that comprise the body of TA Theory)

 

Introduction



TA is a theory of life scripts. People unawarely use beliefs, myths and stories to live by. The beliefs are beliefs about oneself, about others, about life, about one's value, worth, dignity, esteem and respect as persons, and about the world at large. Several limitations are imposed on growing children of age of two to six years. Children are innocent victims, dwarfed in size, and are entirely dependent on their parents. Besides, they have nowhere else to go to or no one else to go to. Children are by compelled by circumstances, to make choices to aid their survival. Creativity, innovation, imagination, mythical thinking and out of the box thinking are at its best in those years. The survival techniques become adaptations. Parents and other elderly people in the house relate stories and fairy tales to children. Children also get to read them from books and while watching TV and You Tube videos. They happen to choose a hero in those stories, fairy tales, videos, and cartoons. Some of the stories match their life situations. They then 'in a way' decide what life is good to live - by fighting it out, by being manipulative, by being mischievous, by being cunning, by taking life lying down, or by being nice and complying. Thus, the decisions get embedded in the psyche. The stories and decisions, structure their lives in adulthood.



Definition



Script is defined as an ongoing program, developed in early childhood, under parental influence, which directs the individual's behaviour, in the most important aspects of his adult life.  ‘Ongoing’ means always moving forward, with an element of irreversibility; 'program' means there is a well laid out plan. Its skeleton can be found in a specific fairy tale; 'under parental influence' means during interactions with parents; 'directs' means is ordered to comply; 'important aspects' means significant events of life.



Berne asserts that: "script is a psychological force, which propels affected persons toward their destiny, regardless of whether they fight it, or say it is of their own free will".



 

Relevance



TA is a theory meant to treat people afflicted by mental, psychological, emotional, behavioural, relationships related isues, addictions and habits, aggressiveness and accident proneness, homicidal and suicidal tendencies, as also depression and related problems. Besides these, adjustment and accommodating difficulties and socially unacceptable behaviours too are treated. Script is to be viewed in that context.



Script and Personality Anomalies



Script and personality are two faces of the same coin. Personality anomalies structure the manner in which the afflicted persons get to unawarely perceive, evaluate, assess and respond to the prevailing reality, events, people, and situations. Besides, to problems, difficulties, conditions and challenges of life. Unhealthy stroking patterns, engaging in unhealthy transactions, games and rackets, are the manifestations observed in script prone and script ridden people.



Script has survival value and is psycho-cybernetic



Script leads people to achieve their life goal. It generates peoples' destiny. It is psycho-cybernetic, meaning that the goal (script payoff) determines the pace, direction and nature of events that contribute to it being achieved over a life-time.



Why and when does script ridden-ness occur



Script activation occurs instantaneously when the presenting frame of reference is inconsistent with the person's frame of reference. 



Four other activations occur as well. Using tangential and blocking transactions, using passivity and passive behaviours, assuming roles on drama triangle, and engaging in competitive Parent-Child symbiotic relating.



 

 

 

 

Types of Scripts



Scripts are classified as being Winner, Loser and Non-winner Scripts. People with winner scripts achieve their goals by actively pursuing them. This despite problems, difficulties and failures. They have a 'Plan B' in place to switch to. People with loser scripts are driven to fail. They have no Plan B in place to pick up strings and proceed to achieve rewarding goals. Losers have hurt or painful relationships and ups and downs in life. People with Non-Winner Banal scripts live uneventful lives. They are neither high achievers nor are they pathetic losers.



Process Scripts 


Six types of process scripts determine life-styles of script prone people. They are named: Until, After, Never, Always, Almost I, and Almost II process scripts.



Until Script: The person defers actions till such time some other task has been performed.



After Script: Their script is marked by a consistent pattern of fun, then atonement; joy then misery; pleasure then pain;



Never Script: Their life is marked by being unable to enjoy things of life, although they are within reach. A life force prevents them from being able to reach out and enjoy.



Always Script: Their life is marked by remaining busy, as yet not achieving satisfactory success. They expend energy in trying, instead of for achieving.



Almost I Script: Their life is marked by moving to achieve success, and then something happening to derail the effort, when success is close at hand. They then start all over again. This script is also called over and over.



Almost II Script: Their life is marked by having several tasks in hand. It starts by having an attractive proposition when they are half-way down to achieve the the first task, they take up the second task and soon the third, till such time they have loads of half completed jobs in hand.



Characteristic Features of Script-ridden people

Script prone people justify their views, perceptions, beliefs, values and principles as being the only valid ones. They are also protective about them. Their behaviour escalates when questioned. They are quick to reach to conclusions. They have fixed ideas about their life and the way it is moving.



Antonym of Script

Script-free people find themselves enjoying freedom and flexibility in their manner of thinking, feeling, behaving, as well as assessing, evaluating and responding to reality, people and life situations. They are driven to achieve sane, safe, effective and win-win generating outcomes. They are able to forget painful, hurting, embarrassing events and outcomes resulting from interactions with others. They are able to restore life on track the many times it slips.




Patterns that help identify script prone people


Patterns: Repeating patterns of events, incidents, occurrences, mistakes, slip-ups, accidents, losses and strained / broken relationships. Smarting frequently in episodes of hurt, pain, injury, loss and failures.



Thinking: Script prone people display thinking disorders and pursue fantasies. They frequently get log-jammed in episodes of down-spin thinking / feeling. Facing confusion, indecision and struggle to put life on track is another indicator.



Feeling: Script prone people express racket feelings. They also get log-jammed in escalated racket feelings and as a result convert them into psychological trading stamps. They find it difficult to revert to a stable emotional state after a particularly disturbing event or interaction.



Behaviours: Script prone people engage in behaviours that are recurring, inauthentic and manipulative. The behaviours lead to causing self / other person material / mental / psychological / emotional / financial harm or hurt. They justify their actions and behaviours as being appropriate and the correct ones.

Other Indicators:



Victimised by Injunctions Injunctions are don't messages. They stop the affected persons in their track. There are twelve injunctions that impact existence, being sane, thinking, feeling, being close, being loved, being successful, being important, experiencing belonging and enjoying one's sexuality.



Compulsive Behaviours: Script prone people display some of these four behaviour patterns: Being Perfect, Being Nice and Pleasing, Being Strong and Trying Hard.



Passivity and Passive Behaviours Script prone people display passivity and the many types of passive behaviours.



Rackety Behaviours Rackety behaviours are marked by being repetitive, intense, and escalated. They display stylised expressions of thoughts, feelings and emotions.



Escalation of Somatic Ailments



Justification of Behaviour as being the only correct and appropriate one



Implement Unicorn and Procrustes Unicorn is the tendency to expand the proposition so that it becomes applicable to every aspect of a topic, subject or hypothesis. Procrustes is the tendency to use justifications to make reasoning fit one’s proposition. 

 

Multi-level Manifestations of Script 

Script manifests at many levels. They are intra-psychic, intra-personal, inter-personal, psychological, emotional, interactional, social, behavioural and somatic levels. 



Intra-psychic Manifestation Ego state pathology and discounting constitute occurrences at intra-psychic levels. Feelings and Emotional lock-jams resulting in smarting in feelings and emotions are also intra psychic manifestations. 



Intra-personal Manifestation Intense mind talk constitutes its intra-personal manifestation.



Psychological Manifestation Affects of mind, altered thinking and feeling patterns constitute the psychological manifestations. 



Emotional Manifestation Emotional disturbances, challenges and affects of mind constitute emotional manifestations. 



Interactional Manifestation Unhealthy simple and complex transactions constitute its interactional manifestations. 



Social Manifestation 'Pastimes', 'Games' and 'Racketing' constitute its social manifestations.



Behavioural Manifestation 'Racketing' and other observable activation across all the aforementioned levels constitute its behavioural manifestations.

 

 

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9.  Qualities and Attributes of a Script-free Person

 

A script free person has the following attributes and qualities:



1. Autonomy: An autonomous person has the capacity for conscious awareness and a capacity to generate a variety of responses to choose from. It also includes use of options and capacity for intimacy. Intimacy is marked by the ability to express one's thinking, feelings, opinions freely, candidly, openly and without put-downs.



2. Script Free Living: Script free living is having the capacity to be in control of one's own life and have awareness for the surfacing of script directives. Script Free Living is also manifest by person doing no harm - not to self, not to another, not material, not financial, and also by generating sane, safe, effective, appropriate, win-win outcomes.



3. Decision Making and Problem Solving: These are evident when a person is free of discounting.



4. Capacity for Adult Reality Testing: Reality testing is manifest when a person is largely free of pathology. The person is able to test subjective view of reality on the touchstone of objective reality.



5. Capacity to spend time in solitude and in the company of others with equal ease.



6. Attitude: The person is able to wait patiently for a better time when things are not favourable or not going right. This means that the person is able to wait, delay and postpone acting on urges, drives and impulses. He is however able to make haste when the time is opportune.



7. Free of Power Plays: The person upholds OK-ness in self as also in others during normal, stressful and challenging times.



8. Own good and general good: The person is conscious about his responsibilities toward himself, his family, his profession, his clan and his nation without overlooking his responsibilities toward others.



9. Upholds universal values: The person upholds universal values of citizenship and sustainability. He does work in ways which causes minimum ripples in the lives of others.



10. Freedom from Psychological Time Engagements, Thinking Feeling and Emotional lock-jams, Sense of Purpose: These attributes are self-explanatory. He / she is also loving, considerate and inclusive in his approach to life.

 

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A Poem

 

Here is a lovely poem by Nortia Nelson in five parts printed toward the end

of the T.A. Today book.

 

I

I walk down the street

There is a deep hole in the sidewalk

I fall in it

I am lost …… I am hopeless

It takes me forever to find out

 

II

I walk down the same street

There is a deep hole in the sidewalk

I pretend I don’t see it

I fall in it again

I can’t believe that I am in the same place

But, it isn’t my fault 

It still takes me a long time to get out

 

III

I walk down the same street

There is a deep hole in the sidewalk

I see it is there

I still fall in it! It is a habit

My eyes are open

It is my fault

I get out immediately

 

IV

I walk down the same street

There is a deep hole in the sidewalk

I walk around it

 

V

I walk down another street

 

It picturises the T.A. learning process of most practitioners.

That of committing the same mistakes again and again.

After a long time the person proceeds to do work without committing mistakes.

 

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